In this project I used Houdini 18 to create the environment, the RBD Simulation of the Pillars coming out from the ground including the Pyro Sim of it. Also made the lighting inside Houdini. Texture Environment and Pillars using Substances Painter, and some Megascans. From there, I composed everything inside Nuke.
The Twister, RBD Simulation next to Twister with Pyro, Cloud Vortex. Where made by Mark Butler.